Storyworld First Creating a Unique Fantasy World for Your Novel edition by Jill Williamson Reference eBooks


The question I hear most from beginning writers about building a fantasy storyworld is "Where do I start?"
Oz, Wonderland, Narnia, the 100 Acre Wood, Neverland, Hogwarts, the United Federation of Planets, Westeros, Middle Earth, Alagaesia, Terabithia, Gotham City, Jurassic Park, Fablehaven, and a galaxy far, far away.
These fictional places have become real in the minds and hearts or readers. These storyworlds that someone invented-someone who was once like you, learning to tell stories, learning to write, and dreaming about publishing a novel.
Whether you're starting from scratch or are looking to add depth to a finished story, Storyworld First will get you thinking.
Includes tips for worldbuilding
Astronomy * Magic * Government
Map making * History * Religion
Technology * Languages * Culture
And how it all works together.
Storyworld First Creating a Unique Fantasy World for Your Novel edition by Jill Williamson Reference eBooks
It's a decent starting point, and she does bring up some things to keep in mind. But if you've ever created your own world before, don't bother. The book is definitely for beginners, though having her point out important things is good if you want to keep things in the forefront of your mind.The book did feel like a continuous ad for her novels, however. Yes she makes a point pointing out how she did xyz in her novels, but the book could have benefited by bringing in more examples beyond her own writing. Yes she brings in Tolkien, e.g. but if she had explored other novels more, the book would've been stronger.
Also, when she's making a point, she drags on.
Case in point, on page 12:
/Users/rh/Desktop/Screen Shot 2016-12-26 at 12.09.17 AM.png
I understood after the first example; I can understand adding 2 examples, maaayyybbeee 3. But she goes on, and she does this throughout the book. My eyes skip over sentences when this happened and I find myself bored. Not good writing. Definitely makes me NOT want to purchase her novels.
Overall, though, the book is decent enough and her strength is is having everything organized and providing external resources.
Case in point, a fantasy map generator on profantasy.com
Definitely did not know about that site and it made me realize I can find online map germinators to create my maps, rather than using lined paper and colored pencils, ha!
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Storyworld First Creating a Unique Fantasy World for Your Novel edition by Jill Williamson Reference eBooks Reviews
This book goes into great detail in creating a fantasy world and includes in depth information such as creating the map which is something I'm trying to do at the moment, also other things I haven't thought of including creating religions. I do like the word list for naming fantasy places and the various worksheets. There is a lot of information but not too much to overwhelm you which I get overwhelmed often. Overall a very informational and helpful guide/ book to help you with your fantasy or science fiction world.
I've thought I should read this book for a while now, then I saw another writer talking about it again recently and made up my mind to finally read it. I decided to go with the physical copy of the book because I like having writing resources that I can hold and make notes in.
The book is well written, easy to understand, and pretty short and concise. I don't read hardly any Fantasy or Science Fiction, or really any books that take place in a made-up world. Therefore I didn't really "get" any of the examples, but I was still able to follow along with what the author was trying to convey.
There were some sections I skipped over because they were talking about how to incorporate magic into books, and since I never plan on doing that, I didn't figure I needed to read those segments. There were also various times that the author used examples from books that I'm not comfortable with, so I skipped over those parts too.
At the end of the book there are a lot of helpful "Extras" that I know I'll be referencing. The book was actually full of information that I have a feeling I'll be referencing in the future. It really gave me a better idea of how to throughly think through the world I'm building for my readers - no matter if the world takes place here on earth or not.
Once again I'm amazed by how much time, thought, and research goes into writing.
I'm giving this book 4 out of 5 stars, 8 out of 10. (The lack of 5 stars is mainly because of all the magic that I'm uncomfortable with, as well as the references to books that I can't recommend.)
As a gamer, roleplay world builder, and storyteller, I enjoyed reading the paperback version (borrowed) and decided that I needed the version as a quick reference when writing fantasy while traveling.
The handouts and character sheets provide another dimension to the creative process, and I love the links to them for ease of use in the version. Some readers are less fond of links. They are vital for using the sheets to build a variety of worlds or game spaces.
As to the comment about the lack of a deity system, that is a complex subject and other reference material is needed to plan something akin to D&Ds Deities and Demigods. Newcomers to world building might be better oriented to identifying a value system and philosophy behind the world beliefs, rituals, schools of thought, religions, and holidays.
The examples trigger ideas that are not limited to what is stated in the book, and as such, spur the reader to reflect and imagine their unique spaces.
The humor, I like, and had to smile at the poetic references and ways to handle it. I felt conspiratorial when reading it, as if gathered around a table with a gaming or writing goup, planning the next campaign or fantasy world.
I highly recommend Storyworld First in and in paperback form as an idea generator and a reminder to develop worlds that feel real and compelling to the reader. It stimulates creative thinking and invites the reader to extend beyond its boundaries.
The version has links to the specific worksheets, and the paperback displays the planning sheets for easy referral and in Ch 1, features a link to the author's site for printing them.
Many thanks to the author for sharing her world examples and ideas. It felt less like self promotion and more like a thoughtful way of illustrating the world building tips. *cheers*
It's a decent starting point, and she does bring up some things to keep in mind. But if you've ever created your own world before, don't bother. The book is definitely for beginners, though having her point out important things is good if you want to keep things in the forefront of your mind.
The book did feel like a continuous ad for her novels, however. Yes she makes a point pointing out how she did xyz in her novels, but the book could have benefited by bringing in more examples beyond her own writing. Yes she brings in Tolkien, e.g. but if she had explored other novels more, the book would've been stronger.
Also, when she's making a point, she drags on.
Case in point, on page 12
/Users/rh/Desktop/Screen Shot 2016-12-26 at 12.09.17 AM.png
I understood after the first example; I can understand adding 2 examples, maaayyybbeee 3. But she goes on, and she does this throughout the book. My eyes skip over sentences when this happened and I find myself bored. Not good writing. Definitely makes me NOT want to purchase her novels.
Overall, though, the book is decent enough and her strength is is having everything organized and providing external resources.
Case in point, a fantasy map generator on profantasy.com
Definitely did not know about that site and it made me realize I can find online map germinators to create my maps, rather than using lined paper and colored pencils, ha!

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